Operation Repunzel is the last of three levels in Needle in a Haystack, the third of six missions in Medal of Honor: Frontline.
Briefing[]
Operation Repunzel
Dorne Manor, Kleveburg, Holland
16 September 1944-2215 Hours
Bravo, Jimmy -- quite a creative diversion! Now, I have important news. Gerritt has been detained at Dorne manor, an estate that serves not only as a recreation center for Nazi officials, but a holding cell of sorts for prisoners in transport. The manor is located a short distance outside of town. Fortunately, the Golden Lion has been ordered to provide refreshments for a massive rally at the manor tomorrow night.
Disguise yourself as a member of the catering staff, and your contact will deliver you to the manor on the back of his truck. Once inside, snoop around and determine where they keep the prisoners. The multitudes of Gestapo present will make this a risky endeavor. However, the activity in preparation for Sturmbannführer Ratter's visit tomorrow might excuse a little curiosity on the part of the "kitchen help". There are a few other things you should know. We've confirmed that some of the manor staff have rather strong ties to the Dutch resistance.
Gerritt had a map revealing the location of the resistance HQ, as well as some important stolen documents. These items have been hidden somewhere in the manor by a sympathetic housemaid, but we're concerned the Gestapo will discover them, and the resistance will be flushed out or worse. Find the documents, free Gerritt, and get out of there as quickly as possible.
Good luck, and enjoy the party!
Objectives[]
- Find Kitchen Key Set
- Search paintings to Find Map
- Destroy Clocks to Find Documents
- Find Keys to Cell Door
- Locate Gerritt
Weapons[]
Starting[]
Obtained Later[]
Characters[]
- James Steven "Jimmy" Patterson
- Malevolent Chef
- Gerritt
- Sturmbannführer Ratter (mentioned only)
- Unnamed Dutch Resistance Woman
- SS Checkpoint Guard
Vehicles[]
Plot[]

The front of the Dorne Manor.
The player must infiltrate Dorne Manor in occupied Holland and rescue code named "Gerritt" from the clutches of the SS inside the manor. At first, it all goes well, until an SS checkpoint guard with a very keen eye spots a defect in Jimmy's disguise and blows his cover. Jimmy must then kill all the guards in the first floor, and then heads upstairs to find the keys to the meat storage room and kitchen and also procures a shotgun. After finding the Shotgun and keys, the player must go through the kitchen, bumping into the badly bandaged Malevolent Chef first seen in A Storm in the Port, after killing all enemies, he heads up to the grand hall, procuring an StG-44, and fight his way through surprised SS Guards. You must find papers, the first one is in the grand hall wear the paper in the boat portrait (it's at the other side of the grand hall) and the second one is on a clock beside a portrait of a woman. Eventually, he reaches Gerritt, stowed away in a bed room at the high point of Dorne Manor, and then continues to fight his way up, until they reach a point which they must jump off (The player HAS to land Jimmy into the barrel of hay otherwise he may die), and Jimmy steals a Kubelwagen, and they escape to Allied lines. This is also the first appearance of the Drunk German.
Transcript[]
Jimmy is dropped off in front of Dorne Manor where Dutch Resistance operative Gerritt is being held. He walks towards the two guards and shows them his papers.
Guard #1: "Kitchen staff, huh?"
Guard #2: "You don't look familiar."
Guard #1: "You cannot come in this way."
Guard #2: "Get in there, you're late."
Guard #1: "The entrance is around back."
Patterson continues on to the back entrance, enters the Manor, and before he can show his papers, the SS checkpoint guard spots him and blows his cover.
SS Checkpoint Guard: "You're not Friedrich! That uniform is not right. You're an imposter!"
Jimmy shoots him, and keeps going down the hall, where SS Kitchen Staff Members are having a conversation together.
SS Kitchen Staff Member #1: "Where are the big tablecloths?
SS Kitchen Staff Member #2: "On the top shelf, duh!"
SS Kitchen Staff Member #1: "I thought we had more sugar."
SS Kitchen Staff Member #2: "We'll have to make due with what we have."
SS Kitchen Staff Member #3: "Did you hear something?"
SS Kitchen Staff Member #4: "Straight Ahead!"
Jimmy shoots the two and chases another two members of the kitchen staff further down the hall, and kills them along with two Waffen-SS soldiers. He takes the stairs up to the next room, kills all the guards, steals the key set and takes a Shotgun. 'After killing them, he uses the keys to open the door to the next room including an adjoining hallway, shoots and kills the men inside, and encounters the malevolent chef yet again.
Malevolent Chef: "You again?! Fight like a man, worm! I'll cut you in two! Out of my kitchen! Come and get me."
Patterson shoots the chef along with the other members of the kitchen staff, and enters a large dining room, kills the soldiers and moves into a auditorium and bar. Soldiers outside are have a conversation about Sturmbannführer Ratter, who is scheduled to do a speech the night after.
SS Soldier #1: "Sturmbannführer Ratter always gives a good speech"
SS Soldier #2: "You kidding? That loud, big-bearded windbag?"
Jimmy kills them, and just then, hordes of enemies come rushing down the steps. He kills them, and enters a large room with a lone SS soldier testing his microphone.
SS Man on Microphone: "I don't hear anything. Testing, testing. You! Up there! Stop!"
The man spots Patterson, picks up a panzerschreck and shoots the bridge over the large room. Patterson moves a painting aside and takes the map. Streams of Nazis come running out. He kills many more Nazis before entering a sauna-like room, where a man on a loudspeaker is warning Patterson.
Man on Loudspeaker: "Allied Imposter, you are surrounded! There is no way out off this manor alive! It would be better for all of us if you gave yourself up before we stain the interior of this lovely home with your blood."
The men in the sauna begin discussing the formal dinner.
SS man in sauna #1: "This kitchen makes the best sow belly you've ever had!"
SS man in sauna #2: "I was so sick after the last formal dinner."
After killing them, he goes into the room full of SS soldiers playing pool.
SS Officer #1: "You think this party will be any better?"
SS Officer #2: "They're all the same, boring."
Patterson kills the officers and the men playing pool, steals the document by breaking the clock, and goes to the next sauna room, shoots them, and crawls threw a secret passageway to find a Dutch Resistance woman on the radio.
Unnamed Dutch Resistance Woman: "Yes. We're ready. I think he just arrived."
The lady gets off the radio and begins briefing Patterson.
Unnamed Dutch Resistance Woman: "Hello Lieutenant Patterson, I'm glad you made it. You haven't much time! They're transporting the prisoners tonight! Take whatever supplies you need, good luck."
Jimmy takes the supplies and continues upstairs, kills the men, and finally enters the prisoner's room, with Gerritt inside.
Gerritt: "Oh, thank goodness! I was sure I was finished."
Jimmy rescues him, provides cover outside, kills the guards around and on top of the roof, and finally, they reach the edge, but Gerritt is too nervous.
Gerritt: "It's awfully high."
Jimmy breaks the wooden railing and Gerritt falls to the bottom, Jimmy soon follows after him and lands in a cart loaded with hay. The two then commandeer the cable car and make their escape before German forces can kill them.
Background Music[]
- "Kleveburg" (MoH: Frontline Soundtrack)
- "Manor House Rally" (MoH: Frontline Soundtrack)
Trivia[]
- While ostensibly a stealth mission, the guard at the side door will always see through Jimmy's disguise. However, there is a fault in his AI which makes it possible to sneak past him undetected by simply running in a straight line through the door without stopping (may not always work). If the player succeeds in exploiting this bug, further oddities can be observed:
- The music will still shift to the quick-tempo "Manor House Rally" as if Jimmy's cover has been blown.
- Despite all other characters remaining non-hostile, the Malevolent Chef will still recognize Patterson from their previous encounter aboard U-4902 and attack him, although this will strangely not blow his cover.
- The level will still be close to impossible to beat without Patterson blowing his cover sooner or later. Often this will be because he is blocking the path of one of the AI enemies for more than a few seconds. The courtyard area with the two guards having the Sturmbannführer Ratter conversation is the most likely place for this to occur, as the guards emerging from the upstairs area will endlessly run back and forth along the narrow pathway, making them very difficult to pass and blocking them nearly unavoidable.
- The man on the loudspeaker will still warn Patterson to surrender once he enters the lounge and sauna area. This will also not blow his cover.
- Once Gerritt is freed, all other NPCs from this point forward will turn hostile, but Jimmy's cover will still not be blown (i.e. it is still possible to switch to the ID papers).
- Picking off an enemy without being seen (even with the silenced pistol) will frequently turn nearby enemies hostile without blowing Jimmy's cover. Properly exploiting this trick is the key to completing the level without blowing his disguise, if the player should so desire.
- Chandeliers hanging from the ceiling in many rooms of the manor can be shot at, causing them to fall and potentially kill anyone on impact.
- The instrument stands in the room with the bar are destructible, as are most of the stone-sculpted vases found throughout the manor.
- In the large room where a soldier is checking the microphone on the stage, the banner above says "New weapons of the Reich". This is most likely a reference to the Horten Ho 229, and experimental jet plane.
- If the player approaches the soldier, he will die as if a chandelier had fallen on him. However, no guards will rush in to check on him, as there is no noise.
- On the remastered PlayStation 3 version, the trophy "Is It Monet or Manet?" is awarded for examining 15 large paintings. The trophy "What Time Is It!?!" is awarded for destroying 15 clocks.
- Some of the clocks can be destroyed with melee attacks.
- The same ambient sounds heard in the Golden Lion pub can be heard in the Dorne manor as well. On the upper floors, one can also hear the cries of a woman being interrogated somewhere, implying that Gerritt isn't the only prisoner held inside the manor.
- Gerritt easily survives the fall from the upper floor of the manor, even though the jump is almost always fatal to Lt. Patterson. In fact, Patterson can only survive the fall at full health, leaving him with as little as 5% of it after hitting the ground. Jumping into the nearby haystack does zero damage, however.
- The giant clock tower at the end of the level tolls midnight just as Lt. Patterson is passing it by. The mission briefing states that Patterson arrived at the manor at 10:15 PM, which means it took nearly two hours for him to rescue Gerritt. Interestingly enough, the clock tower correctly shows 10:15 PM at the start of the level.
- In the game's trailer Patterson is armed with a Walther P38 during the level but it was changed to the Silenced Pistol in the final game.