Escape the Wolfram
23 June 1944
Nice work with Greta. I hope this new mission goes as well.
You'll be shipping out on the German freighter Wolfram tomorrow night at 19:30 hrs.
This time you'l be undercover as an officer in the Kriegsmarine. While the enlisted men will just see the uniform and salute, the officers onboard all know each other—so be careful when trying to deceive them.
Lay low to the trip to Bremen, which should take about five days. You'll have a lot to do though, once you reach port at Dachsmag. The Wolfram is one of the largest ships in Germany's merchant marine fleet, so we shouldn't pass up the opportunity to take her out of commission.
You'll need to act quickly, because she's only unloading a few supplies before moving on to the next port of call.
Your best bet will be to sabotage her engines. Col. Hargrove put me in contact with an engineer in the American navy—he suggested jamming the drive shaft with something that you could procure on board, like one of those giant metal wrenches the use on gun batteries.
Whatever you find, remember to use the "Action" button once you get down into engineering. Bon voyage!
- Gain Access to the Promenade
- Gain Access to the Bridge
- Find Wrench
- Gain Access to Engineering
- Jam Engine
- Exit Ship through Cargo Hold
- ID Papers
- Silenced Pistol
- The alarms were made by the company "inTONE"
- There are directions pointing to where you need to go. They say "bridge" (German: "kommandobrücke") and "enginneering" (German: "maschinenhaus")
- Wolfram was a common German surname, most notably Captain Ralf-Reimar Wolfram and Admiral Eberhard Wolfram.