Danger Close Games was a game development studio formed within EA Los Angeles. This studio was made to design the single player aspect of Medal of Honor (2010), while another company from EA, DICE, worked on multiplayer. The success the game went on to become spawned a sequel, Medal of Honor: Warfighter. However, the lack of critical and commercial success for Warfighter led to Danger Close (and EA Los Angeles) being left without any games to develop after the series went on hiatus on January 2013. It was then turned into DICE Los Angeles, a division of EA Digital Illusions CE, in May 2013, which now works on post-launch support for the recent installments of the Battlefield series.
Games Developed[]
- Medal of Honor (2010)
- Medal of Honor: Warfighter
Major Personnel[]
- Greg Goodrich - Executive Producer
- Kristoffer Bergqvist - Creative Director
Trivia[]
- Steven Spielberg's son, Max, worked with Danger Close Games. He also helped inspire his father to come up with the idea of the series back when Dreamworks Interactive existed, after he watched him playing GoldenEye 64.
- The Zero Dark Thirty Map Pack for Medal of Honor: Warfighter features a weapon camo that shows the names of the employees in Danger Close Games on it, called the "Dev Team Camo". Players can earn the camo by killing a Danger Close Games employee or someone who has already earned the camo in-game.
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